Lunes, Enero 20, 2014

Honest Review for STORM Xbox 360 Games

The whole point of video  xbox 360 games  is to do things you can't do in real life. To go on adventures, to save the princess, to travel to these crazy fantasy worlds of monsters and robots and I guess zombies, sometimes. But you know,  xbox 360 games  get so far from reality, it's refreshing to play one that appreciates what's real, you know? No lasers, no aliens just air and water and real life.

Sometimes, nothing's more interesting than reality of course, that's not to say Storm is a realistic game. Conjuring the wind and creating a thunderstorm doesn't really qualify. But it is based in reality. This is a simplification of the processes we take for granted, the things we tend to ignore. We may not have dragons, but the world is a pretty cool place.

A game like this reminds you of that, as well as providing a relaxing contrast to what you were probably playing before. Storm is a puzzle game, based on physics and nature. Its levels are little more than rocks and trees. Some grass, here and there. As well as a few patches of dirt. And it's basically a nature simulator. You have to get the seeds from full-grown trees to those bare patches of Earth. Once the seeds are planted, on to the next level.

It's like Mother Earthbound. Obviously, the game centers on moving the seeds. You can't actually touch them, so youronly option is to use the elements. Create a wind gust; cause a downpour, whatever it takes to get the seed from tree to soil. It starts easy enough, but as the seasons change the Storm gets unexpectedly complex. So it works like this.





You start with one seed-bearing tree and limited elements. Generally, there's no way you're getting that seed to the dirt without getting more elements, which are scattered around the stage. There are wind orbs, rain orbs, lightning orbs and you'll need all of them to move the seeds. See, each element can essentially be powered up.

 If you collect three rain orbs, for example. You can summon rain three times in the same spot which can cause far more serious flooding. Two lightning bolts in succession can cause rock to crumble so the more orbs you have, the greater the nature you can unleash. I love almost everything about this game, but specifically its tone. It's really just an aesthetic treat.

 It looks beautiful, the music is fantastic there's a sense of creation, you know? A kind of prehistory there’s no animals, certainly no people just Earth in all its stunning glory, sharing the stage with life. And it makes for a beautiful puzzle game like life itself, Storm is far from perfect. Some of the puzzles get a little frustrating when they become less about strategy than performance. So you might have the right idea, but you still have to do it.  ( Read More Here )